EXPEDITION STATUS: NOMINAL
GRAVITY: 16.5 m/s²·LAYERS: 11 BIOMES·O2: 98% STABLE

Dune (SAW-12)

Yes (immune to water drowning)No (cannot read E-PDAs/Blueprints or haggle/hug traders)

Specimen Telemetry & Parameters

Subject ID
SAW-12
Unlock Condition
Finish any ending run as Milky (SAW-03)
Base STR
17
Base RES
18
Base INT
0
Skill XP Gain
1.0x STR / 1.0x RES / 0.5x INT (INT halved)
Height Range
143–176 cm (1250 HP base, heavy insectoid)
Standing / Crouched Hitbox
1.8 × 5.4 tiles standing / 2.8 tiles crouched
Sleep Cycle
Normal
Natural Limb Armor
+0.2 natural chitinous limb armor
Lab Success Prediction
0.001%
Species Quirks & Gimmicks
Insectoid (no fur, +0.2 natural limb armor, breathes underwater), Illiterate (starts at 0 INT, cannot read blueprints or E-PDAs), Brute physicality (starts at 17 STR / 18 RES)

Dune (SAW-12) Subject Dossier & Physiological Baseline

In Casualties: Unknown Release 1.0, Dune (SAW-12) (subject identifier survivor-dune) serves as a Playable Expedition Subject within the playable survivor roster. Unlock and deployment telemetry notes: Finish any ending run as Milky (SAW-03) Unlike standardized arcade protagonists, Dune (SAW-12) is governed by a full cardiovascular, neurological, and musculoskeletal simulation described by its clinical profile: Distinct baseline physiology and survival tolerances.

Medical Triage Priorities & Skill Progression Strategy

Managing Dune (SAW-12) across all 11 subterranean layers requires tailoring surgical and pharmacological interventions to its specific body parameters: Adapt medical triage and encumbrance management to match subject physiology. Monitoring blood volume, oxygen saturation, pain shock, and limb structural integrity ensures that Dune (SAW-12) can sustain high-efficiency scavenging, container breaching, and hazard evasion without entering irreversible cardiac arrest.

Comparative Roster Assessment: Dune (SAW-12) vs. Experiment (SAW-01) & Milky (SAW-03)

Compared to Experiment (SAW-01) (Playable Subject) and Milky (SAW-03) (Playable Subject), Dune (SAW-12) demands a distinct pacing of food, water, and medical consumables during deep descents. Selecting Dune (SAW-12) for achievement hunting or specific ending routes rewards players who align their early-layer backpack weight, syringe mixtures, and skill xp thresholds with Dune (SAW-12)'s innate strengths.

unlocked by

uses item

Verified Sources & Version Attribution

REF-SRC-01