Dune (SAW-12)
Specimen Telemetry & Parameters
- Subject ID
- SAW-12
- Unlock Condition
- Finish any ending run as Milky (SAW-03)
- Base STR
- 17
- Base RES
- 18
- Base INT
- 0
- Skill XP Gain
- 1.0x STR / 1.0x RES / 0.5x INT (INT halved)
- Height Range
- 143–176 cm (1250 HP base, heavy insectoid)
- Standing / Crouched Hitbox
- 1.8 × 5.4 tiles standing / 2.8 tiles crouched
- Sleep Cycle
- Normal
- Natural Limb Armor
- +0.2 natural chitinous limb armor
- Lab Success Prediction
- 0.001%
- Species Quirks & Gimmicks
- Insectoid (no fur, +0.2 natural limb armor, breathes underwater), Illiterate (starts at 0 INT, cannot read blueprints or E-PDAs), Brute physicality (starts at 17 STR / 18 RES)
Dune (SAW-12) Subject Dossier & Physiological Baseline
In Casualties: Unknown Release 1.0, Dune (SAW-12) (subject identifier survivor-dune) serves as a Playable Expedition Subject within the playable survivor roster. Unlock and deployment telemetry notes: Finish any ending run as Milky (SAW-03) Unlike standardized arcade protagonists, Dune (SAW-12) is governed by a full cardiovascular, neurological, and musculoskeletal simulation described by its clinical profile: Distinct baseline physiology and survival tolerances.
Medical Triage Priorities & Skill Progression Strategy
Managing Dune (SAW-12) across all 11 subterranean layers requires tailoring surgical and pharmacological interventions to its specific body parameters: Adapt medical triage and encumbrance management to match subject physiology. Monitoring blood volume, oxygen saturation, pain shock, and limb structural integrity ensures that Dune (SAW-12) can sustain high-efficiency scavenging, container breaching, and hazard evasion without entering irreversible cardiac arrest.
Comparative Roster Assessment: Dune (SAW-12) vs. Experiment (SAW-01) & Milky (SAW-03)
Compared to Experiment (SAW-01) (Playable Subject) and Milky (SAW-03) (Playable Subject), Dune (SAW-12) demands a distinct pacing of food, water, and medical consumables during deep descents. Selecting Dune (SAW-12) for achievement hunting or specific ending routes rewards players who align their early-layer backpack weight, syringe mixtures, and skill xp thresholds with Dune (SAW-12)'s innate strengths.