DEVELOPER CONSOLE & SYSTEM TELEMETRY // 20 COMMANDS & VARIABLES
Casualties: Unknown Console Commands, Traders & Run Modes
Casualties: Unknown includes an internal developer console, sandbox testing commands, internal physiological bodyfields, and Release 1.0 game modes (Standard Expedition, Endless Mode, and NPC Trader/Training Lab terminals). Use the interactive reference below to look up exact console syntax, parameter ranges, and internal biometric variables.
Filter the 20 verified technical entries by category (Console Command, Internal Bodyfield, or Game Mode / Terminal System) or search by command keyword to inspect syntax, default values, and Release 1.0 behavior notes.
Command / Variable / Mode
Category
Syntax / Value Range
Default / Access Requirement
Verified Mechanical Effect & Release 1.0 Notes
heal
Console Command
heal
Sandbox / Cheats Enabled
Fully restores player health, limbs, organs, and blood volume; in Release 1.0 also stops all active timed status durations
spawn
Console Command
spawn <item_id> [amount]
Sandbox / Cheats Enabled
Spawns the specified item or entity ID at the player cursor/location (disables achievements if used outside Sandbox in 1.0)
setbodyfield
Console Command
setbodyfield <field> <value>
Sandbox / Cheats Enabled
Directly sets physiological simulation variables on the player body (e.g., bloodVolume, bloodOxygen, brainHealth, pain, radiation)
setskill / addxp
Console Command
setskill <str|res|int> <level>
Sandbox / Cheats Enabled
Sets Strength, Resilience, or Intelligence skill level directly for testing crafting thresholds and minigame scaling
layer / nextlayer
Console Command
layer <1-11>
Sandbox / Cheats Enabled
Generates and transitions immediately to the target subterranean layer (1 Gravel Lands through 11 Crimson Ascent)
god / noclip
Console Command
god | noclip
Sandbox / Cheats Enabled
Toggles invulnerability to limb/organ trauma or free-flight collision bypass through cave tiles
timescale
Console Command
timescale <float>
1.0 (Default)
Adjusts simulation speed; in Release 1.0 main menu fade-in is no longer affected by timescale
bloodOxygen
setbodyfield Parameter
0 to 100
100
Player blood oxygen saturation; drops during choking, hemothorax, barotrauma, or opiate respiratory depression
bloodVolume
setbodyfield Parameter
-100 to 200
100
Total circulating blood volume; restored via Blood bag, Red blood, Saline, or Ringer's solution
brainHealth
setbodyfield Parameter
0 to 100
100
Neurological integrity; in Release 1.0 severe brain damage effects trigger progressively as brainHealth drops
heartRate / fibrillation
setbodyfield Parameter
0 to 240 BPM
70–80 BPM
Cardiac rhythm state; treated with AED, Manual defibrillator, Amiodarone, or Epinephrine
bodyTemperature
setbodyfield Parameter
20°C to 45°C
37.0°C
Core body temperature; threatened by Layer 6 Frozen Chasm (-30.6°C) and Layer 9 Geothermal Vents (+40.8°C)
radiation / radSickness
setbodyfield Parameter
0 to 100
0
Accumulated ionizing radiation; in Release 1.0 the radiation HUD icon fills up proportionally with rad sickness
opiate / venom
setbodyfield Parameter
0 to 100
0
Dedicated opiate and venom meters added to the Health Panel in Release 1.0; countered by Naloxone and Antivenom
Trader Reputation System
Trader Mechanic
-100 to +100 Reputation
+4 Initial Rep per INT level
Determines Trader hostility, shop prices, and willingness to haggle or share a resting spot; killing traders while mindwiped gives less sickness in 1.0
Trader Haggling & Barter
Trader Mechanic
Requires Can Read & Haggle (Experiment / Milky)
+2.5 INT XP per successful haggle
Negotiate better trade values using high INT and reputation; purchasing items grants +1 INT XP (Dune cannot haggle)
Unchipped Mode
Run Mode / Modifier
Toggle before starting run
Required for Escape Ending
Disables neural chip HUD helpers and rad-line (1.0), reveals dislocations/fractures directly, and allows weapon use in the Surface Lab
Endless Mode
Run Mode / Modifier
Toggle in Run Settings (Added in 1.0)
Loops Layer 10 -> Layer 1
Picking up the Cargo in Layer 10 loops the survivor back to Layer 1 (Gravel Lands) while keeping inventory and skills; disables story endings
Sandbox Mode (Earth Testing Facility)
Run Mode / Modifier
Accessible from Main Menu
Achievements Safe Zone
Allows free experimentation with all 300+ items, 78 fluids, surgeries, and console commands without disabling Steam achievements
Layer Modifier Chance & Custom Sliders
Run Setting
0.00 to 1.00 (2 decimal points of precision in 1.0)
0.40 (40% Default)
Controls probability of rolling Layer Modifiers, loot abundance, danger scaling, and XP gain multiplier
02. Game Modes, Trader Barter & Training Lab Terminals
CMD-SYS-02
SYS-01SANDBOX CONSOLE
Testing Trauma & Spawning Entities with Console Syntax
When cheats or sandbox debugging are active, commands like `heal`, `spawn <entity>`, `give <item>`, and `timescale <float>` allow rapid testing of medical procedures and item recipes. In Release 1.0, `heal` also clears active timed status durations and `timescale` no longer distorts main menu transitions.
SYS-02TRADER & TRAINING
NPC Trader Bartering & Training Lab Minigames
Outpost Traders exchange high-value electronics, surplus syringes, and rare rations based on item trade value (u) and your survivor's communication capability. Training Lab terminals offer interactive courses that permanently boost STR, RES, or INT—accessible exclusively to Experiment (SAW-01).
SYS-03ENDLESS MODE
Release 1.0 Endless Descent & Prosthetics Loop
Unlocked in Release 1.0, Endless Mode loops subterranean layer generation indefinitely with escalating hazard density, allowing veteran scavengers to test high-INT prosthetic limb builds, opiate/venom HUD management, and customized survival loadouts.
03. Official Release 1.0 Launch & Mode Telemetry
CMD-MEDIA-03
Official Casualties: Unknown Release 1.0 Launch Keyframe — Full 11-layer expedition and Endless Mode · SPEC-IMG-01