EXPEDITION STATUS: NOMINAL
GRAVITY: 16.5 m/s²·LAYERS: 11 BIOMES·O2: 98% STABLE
SAW-01 Experiment, SAW-03 Milky & SAW-12 Dune Comparison
EXPEDITION CREW & SKILL MATRIX // 3 SURVIVORS & 7 SKILLS

Casualties: Unknown Playable Survivors, Quirks & Skill Leveling

Casualties: Unknown features 3 playable expedition survivors—Experiment (SAW-01), Milky (269), and Dune (705)—each engineered with distinct starting attributes, XP multipliers, anatomical collision boxes, limb armor, and biological quirks across 7 core survival skill categories.

3Playable Expedition Survivors
7Core Survival Skill Trees
STR / RES / INTPrimary Attribute Triad
SAW-01 / 269 / 705Specimen Designations

02. Playable Survivor Attribute & Anatomy Comparison Table

SURV-TABLE-02

Compare all 14 verified anatomical and progression parameters across Experiment (SAW-01), Milky (269), and Dune (705).

NameSubject IDUnlock ConditionBase STRBase RESBase INTSkill XP GainHeight RangeStanding / Crouched HitboxSleep CycleNatural Limb ArmorUnderwater BreathingCan Read & HaggleLab Success PredictionSpecies Quirks & Gimmicks
SAW-01Available from the start (Default Survivor)9871.0x STR / 1.0x RES / 1.0x INT (Normal)130–160 cm (1000 HP base)1.8 × 5.2 tiles standing / 2.7 tiles crouchedNormalNormal (0 bonus)NoYes (only survivor eligible for Training Courses)0.00374%Canine (theobromine/chocolate toxicity), Bioluminescent sight (innate dark glow), full access to Training Lab courses
SAW-03Finish any ending run as the Experiment (SAW-01)46120.5x STR / 0.5x RES / 1.0x INT (STR & RES halved)104–128 cm (900 HP base, 20% shorter)1.8 × 4.45 tiles standing (fits 5-tile gaps) / 2.3 tiles crouched4.5× faster drain & recovery (immune to Bad Sleep moodle)Normal (0 bonus)NoYes (starts with high INT 12 for advanced crafting & trader reputation)0.0103%Narcoleptic (4.5x sleep speed, no rough surface penalty), Stature (tiny hitbox), Adapted eyes (night vision), Semi-herbivore (meat causes sickness, foliage meal safe), Scrawny, Marksman (firearm keybinds & ammo HUD), Strong facade, Canine
SAW-12Finish any ending run as Milky (SAW-03)171801.0x STR / 1.0x RES / 0.5x INT (INT halved)143–176 cm (1250 HP base, heavy insectoid)1.8 × 5.4 tiles standing / 2.8 tiles crouchedNormal+0.2 natural chitinous limb armorYes (immune to water drowning)No (cannot read E-PDAs/Blueprints or haggle/hug traders)0.001%Insectoid (no fur, +0.2 natural limb armor, breathes underwater), Illiterate (starts at 0 INT, cannot read blueprints or E-PDAs), Brute physicality (starts at 17 STR / 18 RES)

03. Complete Crew & 7-Skill Progression Ledger (10 Records)

SURV-SKILLS-03

Filter between Playable Survivors and the 7 Core Skill Categories below to inspect how Strength, Resilience, Intelligence, Scavenging, Stealth, Mobility, and Biotech govern item recognition, surgical precision, carry weight, and trauma resistance.

Survivor / Skill NameCategoryBase Stats / Scaling RangeXP Multiplier / Training SourceVerified Mechanical Effect & Quirks
Experiment (SAW-01)Playable SurvivorSTR 9 / RES 8 / INT 71.0x STR / 1.0x RES / 1.0x INT (Normal)Canine (theobromine/chocolate toxicity), Bioluminescent sight (innate dark glow), full access to Training Lab courses
Milky (SAW-03)Playable SurvivorSTR 4 / RES 6 / INT 120.5x STR / 0.5x RES / 1.0x INT (STR & RES halved)Narcoleptic (4.5x sleep speed, no rough surface penalty), Stature (tiny hitbox), Adapted eyes (night vision), Semi-herbivore (meat causes sickness, foliage meal safe), Scrawny, Marksman (firearm keybinds & ammo HUD), Strong facade, Canine
Dune (SAW-12)Playable SurvivorSTR 17 / RES 18 / INT 01.0x STR / 1.0x RES / 0.5x INT (INT halved)Insectoid (no fur, +0.2 natural limb armor, breathes underwater), Illiterate (starts at 0 INT, cannot read blueprints or E-PDAs), Brute physicality (starts at 17 STR / 18 RES)
Strength (STR)Core SkillBase 4 (Milky), 9 (Experiment), 17 (Dune)+0.4 XP/s workouts, melee swings, mining tiles, moving over-encumberedIncreases carry weight capacity, melee/mining swing damage, and maximum stamina cap (+0.5 per level alongside RES)
Resilience (RES)Core SkillBase 6 (Milky), 8 (Experiment), 18 (Dune)+Pain/80 XP/s while conscious in pain, +0.4 XP/s squats/plank, falling >9.5 tiles, killing spider enemiesReduces hand shakiness in surgical/lockpicking minigames by 6% per level above 10; increases stamina cap by 0.5 per level
Intelligence (INT)Core SkillBase 0 (Dune), 7 (Experiment), 12 (Milky)+10 XP new craft, +25 XP Blueprint, +35 XP E-PDA, +80 XP crossing layer boundary (Reset to 0 by Mindwipe)Unlocks item recognition & crafting recipes, +4 initial Trader reputation per level, improves Lock-picking turn rate (+9.84%/lvl) & Manual Defibrillator POW.EST accuracy
Skill Levels 0–9 (Linear Early Progression)XP Curve Milestone0 to 639 Total XP+60 XP per level (Lv 1–9), +100 XP at Lv 9→10Unlocks basic survival recipes (Campfire INT 4, Dressing INT 5, Canteen INT 6, Splint INT 8, Tourniquet INT 9)
Skill Levels 10–15 (Mid-Run Specialist Tier)XP Curve Milestone640 to 1,753 Total XP+118 XP (Lv 11) scaling up to +229 XP (Lv 15)Unlocks Machete (INT 12), Backpack (INT 13), Procoagulant (INT 14), L.R.D. (INT 15), and -95% lockpick decay at INT 14
Skill Levels 16–20 (Survival Veteran Tier)XP Curve Milestone1,754 to 4,125 Total XP+270 XP (Lv 16) scaling up to +523 XP (Lv 20)Reaches Lv 16 in all three stats for the Survival Veteran achievement and unlocks M.E.R.C. scarf crafting at INT 18
Skill Levels 21–30 (Endless Loop Exponential Cap)XP Curve Milestone4,126 to 114,784 Total XP+710 XP (Lv 21) scaling exponentially to +22,164 XP (Lv 30)Manual Defibrillator power estimation reaches minimum ±5 error floor at INT 23

04. Crew Selection & Training Lab Strategy

SURV-STRAT-04
CREW-01EXPERIMENT (SAW-01)

Balanced Baseline & Exclusive Training Lab Access

Experiment starts with balanced attributes (STR 9 / RES 8 / INT 7), normal 1.0x XP gain, innate bioluminescent dark sight, and is the only survivor capable of reading Training Lab courses and haggling normally with traders—making SAW-01 ideal for medical crafting and quest completion.

CREW-02MILKY (269)

High-Resilience Tank & Underwater Amphibious Physiology

Milky (269) sacrifices Intelligence and reading comprehension for superior physical durability, natural limb armor, and amphibious underwater breathing—excelling in flooded Fungal Pools and high-trauma combat encounters where other survivors drown or bleed out.

CREW-03DUNE (705)

Compact Agile Scavenger & High-Risk Specialist

Dune (705) features a altered collision profile, specialized environmental tolerances, and asymmetric attribute scaling suited for veteran scavengers navigating tight subterranean tunnels and extreme thermal strata.

05. Official Expedition Crew Lineup & Descent Telemetry

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Official Steam Screenshot — Survivor navigating steep subterranean ledges and vertical cavern drops · SPEC-IMG-01
Official Developer Lineup Artwork — Playable survivors Experiment (SAW-01), Milky (269), and Dune (705) · SPEC-IMG-02

Verified Sources & Version Attribution

REF-SRC-01