Experiment (SAW-01)
Specimen Telemetry & Parameters
- Subject ID
- SAW-01
- Unlock Condition
- Available from the start (Default Survivor)
- Base STR
- 9
- Base RES
- 8
- Base INT
- 7
- Skill XP Gain
- 1.0x STR / 1.0x RES / 1.0x INT (Normal)
- Height Range
- 130–160 cm (1000 HP base)
- Standing / Crouched Hitbox
- 1.8 × 5.2 tiles standing / 2.7 tiles crouched
- Sleep Cycle
- Normal
- Natural Limb Armor
- Normal (0 bonus)
- Lab Success Prediction
- 0.00374%
- Species Quirks & Gimmicks
- Canine (theobromine/chocolate toxicity), Bioluminescent sight (innate dark glow), full access to Training Lab courses
Experiment (SAW-01) Subject Dossier & Physiological Baseline
In Casualties: Unknown Release 1.0, Experiment (SAW-01) (subject identifier survivor-experiment) serves as a Playable Expedition Subject within the playable survivor roster. Unlock and deployment telemetry notes: Available from the start (Default Survivor) Unlike standardized arcade protagonists, Experiment (SAW-01) is governed by a full cardiovascular, neurological, and musculoskeletal simulation described by its clinical profile: Distinct baseline physiology and survival tolerances.
Medical Triage Priorities & Skill Progression Strategy
Managing Experiment (SAW-01) across all 11 subterranean layers requires tailoring surgical and pharmacological interventions to its specific body parameters: Adapt medical triage and encumbrance management to match subject physiology. Monitoring blood volume, oxygen saturation, pain shock, and limb structural integrity ensures that Experiment (SAW-01) can sustain high-efficiency scavenging, container breaching, and hazard evasion without entering irreversible cardiac arrest.
Comparative Roster Assessment: Experiment (SAW-01) vs. Milky (SAW-03) & Dune (SAW-12)
Compared to Milky (SAW-03) (Playable Subject) and Dune (SAW-12) (Playable Subject), Experiment (SAW-01) demands a distinct pacing of food, water, and medical consumables during deep descents. Selecting Experiment (SAW-01) for achievement hunting or specific ending routes rewards players who align their early-layer backpack weight, syringe mixtures, and skill xp thresholds with Experiment (SAW-01)'s innate strengths.