EXPEDITION STATUS: NOMINAL
GRAVITY: 16.5 m/s²·LAYERS: 11 BIOMES·O2: 98% STABLE
Cardiovascular, Neurological & Limb Trauma Triage Reference
BIOMETRIC DIAGNOSTIC MODULE // HEALTH PANEL V1.0

Casualties: Unknown Medical Triage, Health Panel & Surgical Guide

In Casualties: Unknown, survival hinges on rapid, accurate diagnosis inside the anatomical Health Panel. Use the interactive Body-System Triage Console below to isolate any of the 18 documented trauma, cardiovascular, respiratory, skeletal, neurological, or systemic conditions and read its exact stabilization protocol.

18Logged Trauma Conditions
16Anatomical Body Systems
-72.5%Max Alginate Bleed Reduction
INT 9Tourniquet Recognition Threshold

02. Interactive Body-System Medical Triage Console

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Select an anatomical body system below to filter the 18 verified trauma and vital-sign conditions. Every row displays the exact in-game condition name, affected system, severity tier, symptoms, primary/secondary treatments, procedure minigame, untreated outcome, and INT requirement.

ConditionBody SystemSeverityObserved SymptomsPrimary TreatmentSecondary / Backup TreatmentProcedure / MinigameUntreated OutcomeINT Threshold
External Bleeding (Laceration / Cut)Cardiovascular & SkinHighRapid blood volume loss (L/m), dripping blood indicator on limb, declining blood pressureDressing (-0.675L/m over 12 wraps), Sterilized dressing (-45% max bleed), Plastic dressing (-72% max bleed), or Alginate dressing (-72.5% max bleed)Tourniquet (halts arterial limb bleeding immediately), Medical suture, Wound glue, or Clotting mushApply dressing wraps in Health Panel; if using Medical suture, complete the stitching minigameHypovolemic shock, loss of consciousness, cardiac arrest, and bleedout deathINT 1 (Dressing) / INT 9 (Tourniquet)
Internal BleedingCardiovascular & Internal OrgansCriticalHidden blood volume drop without external skin laceration after blunt trauma, explosion, or high-velocity fallProcoagulant syringe (craftable at INT 14 from Bunchunks) or L.R.D. Serum injectionBlood bag / Red blood bag transfusion or Saline / Ringer's solution IV to maintain blood volumeInject Procoagulant or L.R.D. via syringe into affected torso/limb in Health PanelSilent blood loss leading to vascular collapse and asystoleINT 11 (L.R.D.) / INT 14 (Procoagulant)
Hemothorax (Collapsed / Blood-Filled Lung)Thorax & RespiratoryCriticalBlood pooling in pleural cavity after chest trauma, plunging bloodOxygen, suffocation moodleChest drain applied to the Thorax in the Health PanelOxygen crystal shard, Oxyline injection, or L.R.D. Serum to sustain oxygenationChest drain insertion on Thorax to evacuate pleural blood and restore lung capacityRapid hypoxia, brain damage from oxygen deprivation, and deathINT 9 (Chest drain)
Barotrauma (High Air Pressure Trauma)Thorax, Lungs & EarsHighOccurs in lower half of Layer 9 (Geothermal Vents) and throughout Layer 10 (Where We Must Reach) as ambient air pressure risesAdvanced scuba diving gear or rapid descent/extraction via High-Powered Drill PodL.R.D. Serum, Chest drain, and Painkillers to mitigate organ and eardrum ruptureEquip pressure-resistant diving gear and minimize time spent stationary in Layer 10Pulmonary rupture, hearing loss, internal hemorrhage, and suffocationINT 9 (Advanced scuba diving gear)
Bone FractureSkeletal & LimbsModerateAudible bone snap on fall or blunt impact, severe pain on movement, reduced limb speed/strength, visible in Health Panel (or with Unchipped)Splint or Carcass splint immobilized on the fractured limb, or Bone welding tool for instant repairDressing (-7m 45s fracture heal time for 12 wraps), Sterilized dressing (-20% max heal time), Plastic dressing (-30% max heal time)Apply Splint directly or use Bone welding tool (requires L.R.D. Serum & Circuit board)Crippled mobility, recurring internal tissue damage, and severe agony when walking or climbingINT 4 (Splint recognize) / INT 8 (Splint craft)
Joint DislocationSkeletal & LimbsModerateLimb joint popped out of socket from fall, grabber-shroom pull, or explosion; sharp pain and loss of limb functionManual joint reduction minigame in the Health Panel, followed by Dressing or Limb wrapsFentanyl syringe, Morphine syringe, or Painkillers prior to reduction to prevent pain shockLimb dislocation pull-and-align minigame (RES above 10 reduces hand shakiness by 6% per level)Unable to swing weapons, climb ropes effectively, or bear weight without extreme painINT 0 (Manual reduction)
Local Wound InfectionImmune & SkinModerateDirty lacerations exposed to cave water, soil, or creature bites; rising local infection bar on limbAlcohol, Antiseptic bottle, Antiseptic mush, Relief cream, or Bleach applied to woundSterilized dressing (900s disinfection) or Alginate dressing (800s disinfection)Pour or spray disinfectant fluid onto limb in Health Panel before bandagingEscalates into systemic Sepsis across the bloodstreamINT 5 (Antiseptic mush)
Systemic SepsisImmune & CardiovascularCriticalUntreated local wound infection spreads to bloodstream; fever, toxicosis, organ decay, and plummeting blood pressureCeftriaxone syringe (injected) or Antibiotics bottle (oral/applied)Emergency limb Amputation if a single necrotic limb is driving fatal sepsis and no antibiotics remainInject Ceftriaxone syringe or perform surgical Amputation minigame with Machete/Bonesaw + TourniquetMulti-organ failure, septic shock, and guaranteed deathINT 7 (Antibiotics bottle) / INT 10 (Ceftriaxone syringe)
Cardiac Fibrillation / ArrhythmiaCardiovascular & HeartCriticalErratic ECG waveform, fluttering heart rate, rapid loss of consciousness after electric shock,Coil trap, or severe hypoxiaAutomated external defibrillator (AED) or Manual defibrillator applied to ThoraxAmiodarone bottle/injection or Epinephrine to stabilize cardiac rhythmAED pad placement minigame or Manual defibrillator charge-estimation minigame (INT narrows POW.EST range by 5 per level)Immediate progression to Asystole (flatline) and brain deathINT 6 (AED) / INT 10 (Manual defibrillator)
Asystole & Hypovolemic ShockCardiovascular & HeartCriticalFlatline heart rhythm or critically low blood volume (<40%), unconsciousness, rapid brain health deteriorationEpinephrine injection + CPR / Auto-pump + immediate Blood bag or Saline/Ringer's solution volume restorationVasopressin to elevate dangerously low blood pressureThorax resuscitation and intravenous fluid bag infusionIrreversible brain death within secondsINT 8 (Blood bag / Epinephrine)
Opiate Overdose & AddictionNeurological & RespiratoryHighOpiate meter in Health Panel spikes after excessive Fentanyl, Heroin, Morphine, or Opium; respiratory depression and comaNaloxone syringe (immediate opioid antagonist reversal) or Naltrexone bottleManual ventilation / Oxygen support until opiate concentration metabolizesInject Naloxone syringe directly into any limb via Health Panel (Default safe Fentanyl dose is 2% / 0.25mL)Respiratory arrest, bloodOxygen collapse, and hypoxic brain deathINT 8 (Naloxone syringe)
Radiation SicknessCellular & SystemicHighRadiation icon fills up in Layer 4 (Wasteland), near Radioactive barrels, Spent fuel, or Layer 7 fungi; nausea, nausea sickness, and cell decayAnti-rad bottle (Antirad fluid) or Soothing crystal shardGeiger counter to detect radiation zones early; Unchipped mode disables the rad-line HUD warningDrink or inject Anti-rad fluid and evacuate radioactive tile radiusProgressive internal bleeding, immune collapse, and unhealable cellular necrosisINT 6 (Anti-rad bottle)
Hypothermia & Wetness FreezingThermoregulationHighCore body temperature drops below 35°C in Layer 6 (Frozen Chasm, -30.6°C avg) or while sleeping wet in Layer 7 (Fungal Pools)Campfire (20 Heat source quality), Ion space heater, Life-pod heater, or Heatfern proximityWearable insulation (Hoodie, Scarf, Arm warmers, Balaclava) and Hot sauce / warm SoupPlace Campfire or shelter inside a Life-pod before sleepingShivering stamina drain, frostbite limb damage, lethargy, and freezing deathINT 4 (Campfire)
Hyperthermia & Thermal BurnsThermoregulation & SkinHighCore temperature spikes above 40°C in Layer 9 (Geothermal Vents, up to 40.8°C) or Layer 3 (Dried Desert), or from Magma/Fire contactIce pack, Coldpuff plant, Relief cream, or immersion in cool Clean waterAlginate dressing and Sterilized dressing for burn skin damage; remove heavy insulating clothingApply Ice pack / Relief cream and hydrate with Clean water or Sports drinkHeatstroke, rapid dehydration, brain damage, and burn shockINT 9 (Relief cream)
Brain Trauma & Hypoxic EncephalopathyNeurological & BrainCriticalHead impact, skullcrusher trap, stroke, or prolonged hypoxia; visual distortion, speech/UI garbling, motor lossBraingrow bottle / Braingrow fluid, L.R.D. Serum, or 0.0.7-Emergency Rejuvenation chipBicycle helmet, Riot helmet, or Makeshift helmet to prevent head trauma; Streptokinase for ischemic stroke clotsAdminister Braingrow or L.R.D. Serum and restore bloodOxygen above 90%Permanent neurological deficits, capture during Escape Ending, or immediate death at 0% brain healthINT 11 (L.R.D. / Braingrow)
Embedded Shrapnel & Glass ShardsLimbs & Soft TissueModerateOngoing bleeding and pain after Landmine, Gunmine, Turret gunshot, or stepping on broken glassTweezers to extract shrapnel/bullet, followed by Antiseptic and DressingFentanyl syringe or Local anesthetic prior to extraction; Tactical boots to prevent foot glass injuriesShrapnel extraction minigame in Health Panel using Tweezers (high RES steadies hand tremor)Bandages cannot fully stop bleeding while shrapnel remains lodged; high infection riskINT 3 (Tweezers)
Venom & ToxicosisSystemic & BloodstreamHighVenom meter rises in Health Panel (added in Release 1.0) after spider/creature bites or toxic ingestionAntivenom fluid / Antiserum syringe or Digestion crystal shard (reduces toxicosis in 1.0)Saline IV hydration and Charcoal to purge ingested toxinsInject Antivenom / Antiserum syringe directly into bitten limbSystemic paralysis, internal organ decay, and fatal neurotoxicityINT 8 (Antivenom / Antiserum)
Irreversible Limb Necrosis / Crushing TrapLimbs & SurgicalCriticalLimb completely mangled or gangrenous; in Release 1.0 amputation can also be performed on non-infected limbs and both legsTourniquet above limb + surgical Amputation with Machete/Cutting tool + Cauterization/Sterilized dressing + Prosthesis (Peg limb / Steel prosthesis / P.E.O. limb)Morphine or Fentanyl analgesia before cutting to prevent lethal agony shockAmputation sawing minigame (made less punishing in Release 1.0), followed by attaching a ProsthesisExsanguination during surgery if no Tourniquet is applied, or death from spreading gangreneINT 9 (Tourniquet) / INT 12 (Machete)

01. Emergency Stabilization Priority Protocols

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PRI-01CRITICAL

Arterial & External Hemorrhage Control

External bleeding drains blood volume in liters per minute. Apply a Tourniquet immediately on severed or heavily lacerated limbs (requires INT 9 recognition), then wrap with Plastic Dressing (-72% max bleed) or Alginate Dressing (-72.5% max bleed) and close deep wounds with Medical Suture or Wound Glue.

PRI-02CRITICAL

Thoracic Collapse, Hemothorax & Hypoxia

Blunt explosions and chest punctures trigger Hemothorax or Barotrauma, collapsing lung capacity and driving oxygen saturation below survival thresholds. Perform thoracic drainage or chest decompression, administer supplemental oxygen or dive gear, and avoid high-exertion climbing until respiratory function stabilizes.

PRI-03HIGH

Fractures, Dislocations & Surgical Amputation

Unset limb fractures and dislocations cause severe pain spikes and movement penalties. Reduce dislocations manually in the Health Panel and immobilize fractures with a Splint or Welded Splint. If a limb suffers irreversible crushing necrosis or lethal gangrene, apply a Tourniquet, dose Fentanyl/Morphine, and amputate with a Bone Saw.

03. Official Health Panel Telemetry Reference

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Official Steam Screenshot — Anatomical Health Panel inspection showing limb status, bleeding indicators, and medical treatment slots · SPEC-IMG-01

04. Related Medical Supplies & Biochemical Guides

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Verified Sources & Version Attribution

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